Data Structures | |
struct | GS_SERVER |
A linked list of servers returned from GSQueryMaster(). More... | |
Enumerations | |
enum | GS_MASTER { GS_MASTER_DOOM3 = 0, GS_MASTER_QUAKE3, GS_MASTER_QUAKE2, GS_MASTER_RTCW, GS_MASTER_WOLFET, GS_MASTER_SWJK2, GS_MASTER_HALFLIFE, GS_MASTER_CS, GS_MASTER_CSCZ, GS_MASTER_CSS, GS_MASTER_DOD, GS_MASTER_SOF2, GS_MASTER_SWJKJA, GS_MASTER_STVEF, GS_MASTER_STVEF2 } |
Master server types. More... | |
enum | GS_MASTER_FILTER { GS_MASTER_FILTER_NONE = 0, GS_MASTER_FILTER_FULL = 1, GS_MASTER_FILTER_NOTFULL = 2, GS_MASTER_FILTER_EMPTY = 4, GS_MASTER_FILTER_NOTEMPTY = 8, GS_MASTER_FILTER_PASSWORD = 16, GS_MASTER_FILTER_NOPASSWORD = 32 } |
Master server filters. More... | |
Functions | |
GS_SERVER * | GSQueryMaster (unsigned short type, const char *host, unsigned short port, unsigned short filter) |
Queries a master server for game servers. | |
void | GSFreeServers (GS_SERVER *servers) |
Frees the server list returned by GSQueryMaster(). |
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Master server filters.
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Frees the server list returned by GSQueryMaster().
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Queries a master server for game servers.
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