.NET Framework
Alex Filo has the right idea, UniformWrapPanel
WPF’s WrapPanel is missing a key feature: the ability to create vertical columns, but still fill the maximum amount of width available. One less annoyance in WPF, thanks to Alex Filo’s UniformWrapPanel.
Databinding TextBlocks with XAML
I’ve become frustrated lately with trying to databind a list of strings to a textblock. Ie, if I have:
string[] mytext = new string[] { "a", "b", "c" };
And I want the effective end result to be:
<TextBlock>a, b, c</TextBlock>
Or maybe I want something more complex like hyperlinks:
<TextBlock> <Hyperlink>a</Hyperlink>, <Hyperlink>b</Hyperlink>, <Hyperlink>c</Hyperlink> </TextBlock>
Basically what I’m looking for is a ItemsControl that works on TextBlocks (or Spans, etc.), with a Separator template to insert those “, ” in between the items.
Your first instinct might be to use a StackPanel instead, but StackPanel wasn’t made for displaying text. It might fool you initially, but you quickly notice it doesn’t behave anything like text: there’s no proper kerning, RTL, wrapping, or anything else the text classes were made to support.
I’m pretty surprised that WPF doesn’t have anything like this, as it seems like displaying lists as text would be a common enough thing for any app. Unfortunately I’m still not well versed enough in WPF to create such a custom control for myself, and haven’t had a whole lot of time to investigate it.
Using HSL colors in WPF
One thing that has always irritated me about WPF is you’re still stuck specifying colors in RGB. HSL just feels so much more natural from a design standpoint. Well, we’re not completely out of luck—we’ve got markup extensions.
So I created my own HslColor and HslBrush extensions which are fairly simple to use:
<Window xmlns:e="clr-namespace:WpfExtensions" Background="{e:HslBrush H=300,S=50,L=75,A=80}"/>
Hue is specified in degrees from 0 to 360, while Saturation, Lightness, and Alpha are from 0 to 100. The parameters are all doubles and it converts to scRGB behind the scenes, which means you actually get a much higher color precision than if you had just used the equivalent RGB hex. With Windows 7 having native support for scRGB, this will future-proof your application to make good use of upcoming monitors with Deep Color support.
C#: lamer by the moment
To my disbelief, you can’t inherit from generic type parameters in C#. Something like this is currently impossible:
class Foo<T> : T { }
It’s sad, really, how Microsoft continues to focus on other crap but leaves out basic things like constraint-based overload resolution or simple inheritance. And still no Spec# features.
RTM hits for SQL Server 2008, Visual Studio 2008 SP1, .NET 3.5 SP1
SQL Server 2008, Visual Studio 2008 SP1, and .NET 3.5 SP1 have all been RTMed!
Converting SVG to XAML
While I understand (and even agree with some of) the reasons behind Microsoft reinventing the wheel and not using SVG for their WPF, I find myself constantly wishing they at least offered it as a supported image format. There is so much SVG out there, it’s a shame to not be able to use it.
On my search for a SVG to XAML converter I came across a few really old and out of date tools, one recent but still sub-par tool, and finally one almost perfect tool: Michael Swanson’s Adobe Illustrator to XAML Export plugin.
As the name suggests, it is a plugin for Adobe Illustrator. It works great, but It’s a bit odd to use – by default, it exports to a canvas which, for everything I’ve ever wanted to use a XAML image, is the wrong choice. Luckily it also supports exporting to a DrawingBrush if you hold down the right shift key when you click save in Illustrator.
DrawingBrush isn’t my first choice of format, but you can easily change it into a DrawingImage resource, which lets you use it just like any other ImageSource. To do so you just take what it spits out:
<Viewbox xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Rectangle> <Rectangle.Fill> <DrawingBrush> <DrawingBrush.Drawing> <DrawingGroup> ... </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.Fill> </Rectangle> </Viewbox>
And move it’s root DrawingGroup over like so:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <DrawingImage x:Key="someImage"> <DrawingImage.Drawing> <DrawingGroup> ... </DrawingGroup> </DrawingImage.Drawing> </DrawingImage> </ResourceDictionary>
Now you can use it just like any other resource:
<Image Source="{StaticResource someImage}"/>
All in all, it’s a fantastically useful tool. If it had some form of UI to select export options instead of asking you to use the shift key (really, wtf??), it would get an A+.
WCF is pretty neat
I haven’t worked with .NET extensively since a little bit after 2.0 was released, so when I took on a new job developing with it, I had some catching up to do. WCF was the easy part. In fact, I’m really enjoying using it. I can tell they put a lot of thought into making it scalable.
For those that don’t know, WCF is Microsoft’s new web services framework, meant to replace the old Remoting stuff in .NET 2.0. It lets you worry about writing code—classes and methods etc., and it manages transforming it into SOAP and WSDL in the background.
The coolest thing about WCF is the support for completely async design. You start a database query, put the method call into the background, and resume it when the database query is done. This allows the server to run thousands of clients in only a couple threads, improving cache and memory usage greatly.
One funny thing I learned from this is that ASP.NET has full async support too, it just doesn’t get a lot of advertising for some reason. The one thing that annoys me about all modern web development frameworks is the lack of async support making you pay for 20 servers when you should only need one, and here it was under my nose all the time. Imagine that!