![]() ![]() | Overloaded. Creates a new instance of the ServerInfo class and queries a server. |
![]() ![]() | Overloaded. Creates a new instance of the ServerCollection class and queries a master server. |
![]() | Creates a new instance of the ServerInfo class. |
![]() | The server's name. |
![]() | The current map being played. |
![]() | The maximum amount of players the server or map can hold. |
![]() | The server's current mod, or game type if mods aren't supported. |
![]() | The number of players currently on the server. |
![]() | Describes if the server is password protected. |
![]() | The server's response time to a query. |
![]() | The score limit of the current map. |
![]() | The time limit of the current map. |
![]() | Gets player information, if available. |
![]() | Gets miscellaneous properties that dont fit into the ServerInfo. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
ServerInfo Class | GameStat Namespace