GameStat.NET Reference

Player Members

[This is preliminary documentation and subject to change.]

Player overview

Public Instance Constructors

Player Constructor Creates a new instance of the Player class.

Public Instance Fields

Name The player's name.
Ping The player's ping.
Score The player's score.
Time The players time on the map.

Public Instance Methods

Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from Object)Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

Player Class | GameStat Namespace